Real & virtual worlds collide in the chilling, mind-blowing The Nether

Hannah Levinson & David Storch. Set and lighting design by Patrick Lavender. Costume design by Michelle Bohn. Photo by Tim Leyes.

 

Production warning: While nothing graphic whatsoever happens onstage, The Nether has violent and sexually explicit content, including rape, murder, suicide and pedophilia, that may be deeply disturbing to some. Please be advised.

Coal Mine Theatre joins forces with Studio 180 Theatre, opening its 5th season last night, taking us to a shocking virtual reality world with its Toronto premiere of Jennifer Haley’s The Nether, directed by Peter Pasyk. Part crime procedural, part sci-fi thriller, The Nether explores the dark side of human desire, asking us: Are pedophilia, rape and murder, committed with impunity in an online world, truly victimless? And should these online crimes be punishable in the offline world?

The Nether is the evolution of the Internet in not too distant future; an virtual online world that provides access to “realms” of education, work and fantasy role play on a level never seen before. In a world where trees, grass and plants—aspects of nature we take for granted—are rare and costly, The Nether provides access to startlingly realistic environments that engage all of the senses; and the chance to become anyone you want via an avatar persona. It is here that Sims (David Storch) has created The Hideaway, a stately, secluded Victorian home placed in a pastoral setting lush with trees and a garden. Presenting himself as Papa to his virtual guests and employees, he plays host to those who, like himself, have certain proclivities that would be considered heinously criminal in the “offline” world. The Hideaway is a pedophile playground, where adult guests may interact with, rape and murder children with complete impunity. After all, Sims argues, these aren’t “real” children, so no crime has been committed; and his realm provides a service in that it keeps pedophiles from realizing their desires in the real world as they satisfy their hunger online.

Nether law enforcement Detective Moss (Katherine Cullen) would disagree and has taken Sims in for interrogation. [Mini-spoiler alert] As part of the investigation, undercover agent Woodnut (Mark McGrinder) infiltrates The Hideaway as a guest, to witness first-hand the goings-on there. Woodnut spends a great deal of time with Iris (Hannah Levinson), a girl of about 12 and Papa’s favourite. Eerily life-like and possessing of an old soul, Iris is aware of her role as child victim; she is patient and encouraging with newbie Woodnut, who is bashful and hesitant to fully play out the game, assuring him that she resurrects after each murder.

Moss also questions Doyle (Robert Persichini), a high school science teacher and former guest at The Hideaway who claims to know nothing about Sims’ motives and plans, but whose troubled demeanour suggests that he’s hiding something. He does confess to Moss that he wants to “cross over”—leave the offline world behind and live out the rest of his life completely online. Referred to as “shades,” those who set out to do so must make arrangements for life support for their corporeal bodies in the real world—and Moss is alarmed at the prospect, warning Doyle that these supports aren’t as advertised.

What’s critical for Moss’s investigation is that the characters at The Hideaway are not computer programs or AI constructs—they are avatars with a person behind them. And while Sims insists that he fastidiously vets all participants to ensure adult-only entry, Moss believes that his realm is far from victimless.

Gripping, laser-focused work from the cast in this haunting tale of a fascinating and disturbing new world—all the more troubling as it’s not too far into the future. Cullen gives an edgy, driven performance as Moss; determined to get to the truth at nearly any cost, Moss also has her own demons to tame. Storch delivers a razor sharp, complex pair of characters: the cool, clever virtual entrepreneur Sims, and the playful, warm father figure Papa. Masterfully compartmentalizing his offline and online lives, Sims rationalizes his creation by positing that he keeps pedophiles off the streets, but appears to struggle with personal attachments of his own in The Hideaway.

Levinson is a precious, likable smarty pants as Iris; playful, curious, observant and empathetic, Iris begins to question her world, putting her position at risk. Persichini gives a deeply poignant performance as the troubled Doyle; a sharply intelligent and profoundly lonely and sad man, Doyle longs to be in a world where he is loved and feels a sense of belonging. Nicely layered work from McGrinder as the kind, conflicted Woodnut; entering The Hideaway to investigate, he finds himself strangely drawn to this world—and must come to grips with the personal feelings that emerge while in this undercover position.

The ensemble is nicely supported by compelling, atmospheric design elements, from Patrick Lavender’s startling, transporting set and lighting design, to Michelle Bohn’s mix of period and futuristic costumes, and Richard Feren’s spooky, game-like sound design.

It’s a lot to process—and raises important moral and ethical questions about the power of technology to transport, entertain and engage. Would a realm such as The Hideaway keep society safe in that rapists, murderers and pedophiles could enact their dark desires only online? Or would it serve as a dress rehearsal for the real thing or convert those who’ve never considered such atrocities? And if you believe that behaviour is shaped by thought, is there really such a thing as a victimless crime in any world?

The Nether continues at Coal Mine Theatre until November 4; get advanced tickets online—advance booking strongly recommended.

In the meantime, check out cast and crew interview videos on the Coal Mine website.

 

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Published by life with more cowbell

Multidisciplinary storyteller. Out & proud. Torontonian. Likes playing with words. A lot.

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